Systems::render_map now holds the logic to render the map, and it's working well enough to use for displaying.
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3 changed files with 45 additions and 40 deletions
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@ -6,6 +6,7 @@
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#include "levelmanager.hpp"
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#include "systems.hpp"
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using namespace fmt;
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using namespace nlohmann;
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using std::string;
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@ -81,37 +82,6 @@ TEST_CASE("dijkstra algo test", "[map]") {
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}
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}
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sf::Sprite render_map(Matrix& tiles, EntityGrid& entity_map, sf::RenderTexture& render) {
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(void) entity_map;
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sf::Vector2i size{MAP_TILE_DIM,MAP_TILE_DIM};
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sf::Vector2u dim{
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(unsigned int)matrix::width(tiles) * size.x,
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(unsigned int)matrix::height(tiles) * size.y};
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bool worked = render.resize(dim);
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dbc::check(worked, "Failed to resize map render target.");
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render.clear({0,0,0,0});
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for(matrix::each_row it{tiles}; it.next();) {
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wchar_t display = tiles[it.y][it.x];
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if(display == L' ') continue; // skip for now
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auto& sprite = textures::get_map_sprite(display);
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sprite.setPosition({float(it.x * size.x), float(it.y * size.y)});
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render.draw(sprite);
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}
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for(auto [point, display] : entity_map) {
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auto& sprite = textures::get_map_sprite(display);
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sprite.setPosition({float(point.x * size.x), float(point.y * size.y)});
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render.draw(sprite);
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}
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render.display();
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return sf::Sprite{render.getTexture()};
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}
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TEST_CASE("map image test", "[map-sprite]") {
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components::init();
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textures::init();
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@ -122,6 +92,7 @@ TEST_CASE("map image test", "[map-sprite]") {
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EntityGrid entity_map;
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auto render = std::make_shared<sf::RenderTexture>();
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sf::Sprite sprite{render->getTexture()};
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auto player = level.world->get_the<components::Player>();
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auto& player_pos = level.world->get<components::Position>(player.entity);
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@ -131,13 +102,13 @@ TEST_CASE("map image test", "[map-sprite]") {
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System::draw_map(level, map_tiles, entity_map, 2);
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// on level start make one render texture with the base map
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auto map_sprite = render_map(map_tiles, entity_map, *render);
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}
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System::render_map(map_tiles, entity_map, *render);
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/*
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// confirm we get two different maps
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auto out_img = render->getTexture().copyToImage();
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bool worked = out_img.saveToFile("map_render.png");
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REQUIRE(worked);
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*/
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#ifdef TEST_RENDER
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// confirm we get two different maps
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auto out_img = render->getTexture().copyToImage();
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bool worked = out_img.saveToFile(fmt::format("tmp/map_render{}{}.png", it.x, it.y));
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REQUIRE(worked);
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#endif
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}
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}
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