Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
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108 changed files with 177 additions and 277 deletions
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@ -12,7 +12,7 @@ TEST_CASE("test texture management", "[textures]") {
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REQUIRE(spider.sprite != nullptr);
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REQUIRE(spider.texture != nullptr);
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auto image = textures::load_image("assets/hairy_spider-256.png");
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auto image = textures::load_image("assets/sprites/hairy_spider.png");
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auto img_ptr = textures::get_surface(0);
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REQUIRE(img_ptr != nullptr);
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