Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
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parent
3dc70c3af6
commit
dc8648016d
108 changed files with 177 additions and 277 deletions
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@ -50,21 +50,21 @@ namespace gui {
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switch(ritual.element) {
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case FIRE:
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make_button(name, Events::GUI::ATTACK,
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slot, "broken_yoyo-64", "fireball_01", "flame");
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slot, "broken_yoyo", "fireball_01", "flame");
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break;
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case LIGHTNING:
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make_button(name, Events::GUI::ATTACK,
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slot, "pocket_watch-64", "electric_shock_01", "lightning");
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slot, "pocket_watch", "electric_shock_01", "lightning");
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break;
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default:
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make_button(name, Events::GUI::ATTACK,
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slot, "severed_finger-64", "punch_cartoony", "ui_shader");
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slot, "severed_finger", "punch_cartoony", "ui_shader");
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}
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}
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}
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auto hp_gauge = $gui.entity("hp_gauge");
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$gui.set<Sprite>(hp_gauge, {"stone_doll_cursed-64"});
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$gui.set<Sprite>(hp_gauge, {"stone_doll_cursed"});
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$gui.set<Clickable>(hp_gauge,
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guecs::make_action(*$level.world, Events::GUI::HP_STATUS, {}));
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@ -38,7 +38,7 @@ namespace gui {
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$gui.set<guecs::Clickable>(id, {
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[=](auto, auto) { fmt::println("clicked button_{}", i); }
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});
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$gui.set<guecs::Sprite>(id, {"broken_yoyo-64"});
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$gui.set<guecs::Sprite>(id, {"broken_yoyo"});
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}
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auto close = $gui.entity("close");
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@ -28,12 +28,6 @@ namespace gui {
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$rayview.set_position(RAY_VIEW_X, RAY_VIEW_Y);
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$rayview.position_camera(player.x + 0.5, player.y + 0.5);
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auto st = textures::get("down_the_well");
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auto bounds = st.sprite->getLocalBounds();
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st.sprite->setPosition({RAY_VIEW_X + bounds.size.x / 2,
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RAY_VIEW_Y + bounds.size.y / 2});
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st.sprite->setOrigin({bounds.size.x / 2, bounds.size.y / 2});
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$overlay_ui.init();
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}
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@ -170,9 +170,8 @@ namespace gui {
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int i = 0;
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for(auto& [item_id, item] : $blanket.contents) {
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auto slot_id = $gui.entity("inv_slot", i++);
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auto icon_name = fmt::format("{}-64", item);
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$gui.set_init<Sprite>(slot_id, {icon_name});
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$gui.set_init<Sprite>(slot_id, {item});
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$gui.set<Clickable>(slot_id, {
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[&, slot_id, item_id](auto, auto) {
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auto data = std::make_any<SelectedItem>(slot_id, item_id);
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@ -223,13 +222,13 @@ namespace gui {
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switch(ritual.element) {
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case FIRE:
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$gui.show_sprite("result_image", "broken_yoyo-64");
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$gui.show_sprite("result_image", "broken_yoyo");
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break;
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case LIGHTNING:
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$gui.show_sprite("result_image", "pocket_watch-64");
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$gui.show_sprite("result_image", "pocket_watch");
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break;
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default:
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$gui.show_sprite("result_image", "severed_finger-64");
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$gui.show_sprite("result_image", "severed_finger");
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}
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$gui.set<Clickable>(combine, {
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@ -237,7 +236,7 @@ namespace gui {
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});
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} else {
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$gui.show_label("result_text", L"That won't work.");
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$gui.show_sprite("result_image", "dubious_combination-128");
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$gui.show_sprite("result_image", "dubious_combination");
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$gui.remove<Clickable>(combine);
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return;
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}
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