Started a map icon gen tool that will load the fonts and create tile sprites for everything I use.
This commit is contained in:
parent
056b0b307b
commit
dbc2000434
2 changed files with 69 additions and 0 deletions
|
@ -169,6 +169,13 @@ executable('zedcaster',
|
|||
override_options: exe_defaults,
|
||||
dependencies: dependencies)
|
||||
|
||||
executable('icongen',
|
||||
[ 'dbc.cpp', 'tools/icongen.cpp' ],
|
||||
cpp_args: cpp_args,
|
||||
link_args: link_args,
|
||||
override_options: exe_defaults,
|
||||
dependencies: dependencies)
|
||||
|
||||
executable('fragviewer',
|
||||
[ 'textures.cpp', 'config.cpp',
|
||||
'dbc.cpp', 'tools/fragviewer.cpp' ],
|
||||
|
|
62
tools/icongen.cpp
Normal file
62
tools/icongen.cpp
Normal file
|
@ -0,0 +1,62 @@
|
|||
#include <fmt/core.h>
|
||||
#include "dbc.hpp"
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Graphics/RenderWindow.hpp>
|
||||
#include "constants.hpp"
|
||||
|
||||
int main() {
|
||||
unsigned int font_size = 30;
|
||||
sf::Vector2u size{32, 32};
|
||||
|
||||
sf::RenderTexture render{size};
|
||||
render.setSmooth(false);
|
||||
|
||||
sf::Font font{FONT_FILE_NAME};
|
||||
font.setSmooth(false);
|
||||
|
||||
wchar_t display_char = 3848;
|
||||
std::wstring content{display_char};
|
||||
sf::Text icon{font, content, font_size};
|
||||
|
||||
icon.setFillColor({0, 0, 0, 255});
|
||||
render.draw(icon);
|
||||
render.clear({0,0,0,0});
|
||||
|
||||
// fit the glyph in our box height
|
||||
auto glyph = font.getGlyph(content[0], font_size, false);
|
||||
|
||||
while(glyph.textureRect.size.y < int(size.y)-1) {
|
||||
font_size++;
|
||||
glyph = font.getGlyph(content[0], font_size, false);
|
||||
}
|
||||
|
||||
auto font_texture = font.getTexture(font_size);
|
||||
sf::Sprite sprite{font_texture, glyph.textureRect};
|
||||
auto t_size = glyph.textureRect.size;
|
||||
|
||||
dbc::check(int(size.x - t_size.x) > 0, "font too big on x");
|
||||
dbc::check(int(size.y - t_size.y) > 0, "font too big on y");
|
||||
|
||||
sf::Vector2f center{
|
||||
(float(size.x) - float(t_size.x)) / 2.0f,
|
||||
(float(size.y) - float(t_size.y)) / 2.0f};
|
||||
|
||||
sf::Vector2f scale{float(size.x) / float(t_size.x), float(size.y) / float(t_size.y)};
|
||||
|
||||
fmt::println("scale={},{}; t_size={},{}; size={},{}",
|
||||
scale.x, scale.y, t_size.x, t_size.y, size.x, size.y);
|
||||
|
||||
sprite.setScale(scale);
|
||||
|
||||
sprite.setPosition({0,0});
|
||||
sprite.setColor({0, 0, 0, 255});
|
||||
|
||||
render.draw(sprite);
|
||||
render.display();
|
||||
sf::Image out_img = render.getTexture().copyToImage();
|
||||
|
||||
bool worked = out_img.saveToFile("./screenshot.png");
|
||||
dbc::check(worked, "Failed to write screenshot.png");
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue