Moving some stuff around before writing a test to confirm the EntityAI.
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6 changed files with 49 additions and 38 deletions
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@ -13,7 +13,7 @@ namespace System {
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void death(GameLevel &level, components::ComponentMap& components);
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void generate_paths(GameLevel &level);
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void enemy_pathing(GameLevel &level);
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void enemy_ai(GameLevel &level);
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void enemy_ai_initialize(GameLevel &level);
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void init_positions(DinkyECS::World &world, SpatialMap &collider);
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void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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