RitualUI is mostly working, but need to make the consumption of items work in the UI.
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6269d10807
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dab0e092e6
5 changed files with 109 additions and 86 deletions
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@ -4,7 +4,7 @@
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#include "color.hpp"
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#include <array>
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constexpr const int INV_SLOTS=24;
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constexpr const int INV_SLOTS=20;
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constexpr const int TEXTURE_WIDTH=256;
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constexpr const int TEXTURE_HEIGHT=256;
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constexpr const int RAY_VIEW_WIDTH=900;
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184
ritual_ui.cpp
184
ritual_ui.cpp
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@ -11,6 +11,26 @@ namespace gui {
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using namespace guecs;
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using std::any, std::any_cast, std::string, std::make_any;
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UI::UI(GameLevel level) :
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$level(level),
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$blanket($level.world->get_the<::ritual::Blanket>())
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{
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$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
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$gui.layout(
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"[_]"
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"[inv_slot0 | inv_slot1 | inv_slot2| inv_slot3]"
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"[inv_slot4 | inv_slot5 | inv_slot6| inv_slot7]"
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"[inv_slot8 | inv_slot9 | inv_slot10| inv_slot11]"
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"[inv_slot12 | inv_slot13 | inv_slot14| inv_slot15]"
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"[inv_slot16 | inv_slot17 | inv_slot18| inv_slot19]"
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"[reset |*%(200,400)result_text|_]"
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"[*%(100,200)result_image|_ |_]"
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"[_|_|_]"
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"[combine|_|_]"
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"[_]"
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"[ ritual_ui ]");
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}
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void UI::event(Event ev, std::any data) {
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switch($state) {
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FSM_STATE(State, START, ev);
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@ -41,6 +61,7 @@ namespace gui {
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[&](auto, auto){ event(Event::COMBINE); }
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});
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$craft_state = $ritual_engine.start();
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$gui.init();
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state(State::CLOSED);
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@ -52,7 +73,6 @@ namespace gui {
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state(State::CLOSING);
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} else if(ev == Event::SELECT) {
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// do this before transitioning
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$craft_state = $ritual_engine.start();
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state(State::CRAFTING);
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UI::CRAFTING(ev, data);
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}
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@ -63,77 +83,15 @@ namespace gui {
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clear_blanket();
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state(State::CLOSING);
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} else if(ev == Event::COMBINE) {
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if($craft_state.is_combined()) {
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auto ritual = $ritual_engine.finalize($craft_state);
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auto& belt = $level.world->get_the<::ritual::Belt>();
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belt.equip(belt.next(), ritual);
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$level.world->send<Events::GUI>(Events::GUI::NEW_RITUAL, $level.player, {});
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clear_craft_result();
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$blanket.reset();
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// BUG: need a way to clear selections
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load_blanket();
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$craft_state.reset();
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state(State::OPENED);
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}
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complete_combine();
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} else if(ev == Event::SELECT) {
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dbc::check(data.has_value(), "OPENED state given SELECT with no data");
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auto pair = std::any_cast<SelectedItem>(data);
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select_item(pair);
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if($blanket.no_selections()) {
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$craft_state.reset();
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clear_craft_result();
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state(State::OPENED);
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} else {
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run_crafting_engine();
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if(!$craft_state.is_combined()) {
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show_craft_failure();
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} else {
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show_craft_result();
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}
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}
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update_selection_state();
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}
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}
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void UI::run_crafting_engine() {
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$craft_state.reset();
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for(auto [item_id, setting] : $blanket.selected) {
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auto& item = $blanket.get(item_id);
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$ritual_engine.load_junk($craft_state, item);
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}
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$ritual_engine.plan($craft_state);
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}
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void UI::show_craft_result() {
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using enum ::ritual::Element;
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auto ritual = $ritual_engine.finalize($craft_state);
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switch(ritual.element) {
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case FIRE:
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$gui.show_sprite("result_image", "broken_yoyo-64");
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break;
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case LIGHTNING:
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$gui.show_sprite("result_image", "pocket_watch-64");
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break;
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default:
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$gui.show_sprite("result_image", "severed_finger-64");
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}
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$gui.show_label("result_text", L"CRAFTING");
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}
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void UI::clear_craft_result() {
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$gui.close<Label>("result_text");
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$gui.close<Sprite>("result_image");
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}
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void UI::show_craft_failure() {
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$gui.close<Sprite>("result_image");
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$gui.show_label("result_text", L"FAILED!");
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}
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void UI::CLOSED(Event ev) {
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if(ev == Event::TOGGLE) {
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@ -158,26 +116,6 @@ namespace gui {
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}
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}
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UI::UI(GameLevel level) :
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$level(level),
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$blanket($level.world->get_the<::ritual::Blanket>())
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{
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$gui.position(STATUS_UI_X, STATUS_UI_Y, STATUS_UI_WIDTH, STATUS_UI_HEIGHT);
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$gui.layout(
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"[_]"
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"[inv_slot0 | inv_slot1 | inv_slot2| inv_slot3]"
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"[inv_slot4 | inv_slot5 | inv_slot6| inv_slot7]"
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"[inv_slot8 | inv_slot9 | inv_slot10| inv_slot11]"
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"[inv_slot12 | inv_slot13 | inv_slot14| inv_slot15]"
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"[inv_slot16 | inv_slot17 | inv_slot18| inv_slot19]"
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"[inv_slot20 | inv_slot21 | inv_slot22| inv_slot23]"
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"[reset |*%(200,400)result_text|_]"
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"[*%(100,200)result_image|_ |_]"
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"[_|_|_]"
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"[combine|_|_]"
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"[ ritual_ui ]");
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}
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bool UI::mouse(float x, float y, bool hover) {
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return $gui.mouse(x, y, hover);
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}
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@ -222,6 +160,22 @@ namespace gui {
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}
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}
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void UI::update_selection_state() {
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if($blanket.no_selections()) {
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clear_craft_result();
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state(State::OPENED);
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} else {
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run_crafting_engine();
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if(!$craft_state.is_combined()) {
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show_craft_failure();
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} else {
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show_craft_result();
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}
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}
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}
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void UI::load_blanket() {
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// update the list of available items
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int i = 0;
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@ -237,6 +191,66 @@ namespace gui {
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}
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});
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}
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for(; i < INV_SLOTS; i++) {
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auto slot_id = $gui.entity("inv_slot", i++);
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$gui.remove<Sprite>(slot_id);
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$gui.remove<Clickable>(slot_id);
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}
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}
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void UI::complete_combine() {
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if($craft_state.is_combined()) {
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auto ritual = $ritual_engine.finalize($craft_state);
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auto& belt = $level.world->get_the<::ritual::Belt>();
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belt.equip(belt.next(), ritual);
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$level.world->send<Events::GUI>(Events::GUI::NEW_RITUAL, $level.player, {});
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$blanket.consume_crafting();
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clear_craft_result();
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load_blanket();
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state(State::OPENED);
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}
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}
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void UI::run_crafting_engine() {
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$craft_state.reset();
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for(auto [item_id, setting] : $blanket.selected) {
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auto& item = $blanket.get(item_id);
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$ritual_engine.load_junk($craft_state, item);
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}
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$ritual_engine.plan($craft_state);
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}
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void UI::show_craft_result() {
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using enum ::ritual::Element;
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auto ritual = $ritual_engine.finalize($craft_state);
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switch(ritual.element) {
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case FIRE:
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$gui.show_sprite("result_image", "broken_yoyo-64");
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break;
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case LIGHTNING:
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$gui.show_sprite("result_image", "pocket_watch-64");
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break;
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default:
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$gui.show_sprite("result_image", "severed_finger-64");
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}
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$gui.show_label("result_text", L"CRAFTING");
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}
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void UI::clear_craft_result() {
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$blanket.reset();
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$gui.close<Label>("result_text");
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$gui.close<Sprite>("result_image");
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}
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void UI::show_craft_failure() {
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$gui.close<Sprite>("result_image");
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$gui.show_label("result_text", L"FAILED!");
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}
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}
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}
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@ -63,6 +63,8 @@ namespace gui {
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void clear_craft_result();
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void show_craft_failure();
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void run_crafting_engine();
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void complete_combine();
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void update_selection_state();
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};
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}
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}
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@ -192,4 +192,10 @@ namespace ritual {
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bool Blanket::no_selections() {
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return selected.size() == 0;
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}
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void Blanket::consume_crafting() {
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for(auto [item_id, setting] : selected) {
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contents.erase(item_id);
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}
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}
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}
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@ -94,5 +94,6 @@ namespace ritual {
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void reset();
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bool is_selected(DinkyECS::Entity ent);
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bool no_selections();
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void consume_crafting();
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};
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}
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