Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering.
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6 changed files with 38 additions and 36 deletions
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main.cpp
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main.cpp
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@ -67,7 +67,6 @@ int main() {
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auto elapsed = std::chrono::duration<double>(end - start);
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stats.sample(1/elapsed.count());
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draw_gui(window, text, stats);
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window.display();
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