Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering.

This commit is contained in:
Zed A. Shaw 2025-01-23 02:42:43 -05:00
parent 024d5b30e1
commit da7075864b
6 changed files with 38 additions and 36 deletions

View file

@ -1,5 +1,7 @@
#pragma once
constexpr const int TEXTURE_WIDTH=256;
constexpr const int TEXTURE_HEIGHT=256;
constexpr const int RAY_VIEW_WIDTH=960;
constexpr const int RAY_VIEW_HEIGHT=720;
constexpr const int RAY_VIEW_X=(1280 - RAY_VIEW_WIDTH);