Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering.

This commit is contained in:
Zed A. Shaw 2025-01-23 02:42:43 -05:00
parent 024d5b30e1
commit da7075864b
6 changed files with 38 additions and 36 deletions

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