Refactored rituals so they can be used in different situations.

This commit is contained in:
Zed A. Shaw 2025-03-24 12:30:58 -04:00
parent 5af9a6664e
commit da273cbee6
8 changed files with 123 additions and 66 deletions

View file

@ -209,24 +209,3 @@ TEST_CASE("Confirm EntityAI behaves as expected", "[ai]") {
enemy.update();
REQUIRE(enemy.wants_to("run_away"));
}
TEST_CASE("confirm that cycles are avoided/detected", "[ai]") {
ai::reset();
ai::init("tests/cyclic_rituals.json");
auto start = ai::load_state("initial");
auto goal = ai::load_state("final");
combat::RitualAI ritual("actions", start, goal);
ritual.reset();
ritual.set_state("has_magick", true);
ritual.set_state("cursed_item", true);
ritual.set_state("shiny_bauble", true);
bool it_throws = false;
try { ritual.update(); } catch(...) { it_throws = true; }
REQUIRE(it_throws);
fmt::println("\n\n------------ CYCLES AVOIDED");
ritual.dump();
}