I have the overlay display the low health blood using the gui system.

This commit is contained in:
Zed A. Shaw 2025-02-20 08:41:45 -05:00
parent 70a9420c11
commit d8e1fc7aa3
5 changed files with 50 additions and 24 deletions

View file

@ -6,8 +6,9 @@
namespace gui {
using namespace guecs;
OverlayUI::OverlayUI(GameLevel level) :
$level(level)
OverlayUI::OverlayUI(GameLevel level, TexturePack& textures) :
$level(level),
$textures(textures)
{
$gui.position(RAY_VIEW_X, RAY_VIEW_Y, RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT);
$gui.layout(
@ -19,18 +20,29 @@ namespace gui {
);
}
void OverlayUI::render(TexturePack &textures) {
void OverlayUI::render() {
auto &world = $gui.world();
for(auto &[name, cell] : $gui.cells()) {
auto region = $gui.entity(name);
$name_ents.insert_or_assign(name, region);
world.set<lel::Cell>(region, cell);
}
$gui.init(textures);
$gui.init($textures);
}
void OverlayUI::draw(sf::RenderWindow& window) {
$gui.render(window);
}
void OverlayUI::show_damage(bool show) {
auto middle = $gui.entity("middle");
if(show) {
Sprite blood{"blood_splatter"};
auto& cell = $gui.cell_for(middle);
blood.init(cell, $textures);
$gui.set<guecs::Sprite>(middle, blood);
} else {
$gui.remove<guecs::Sprite>(middle);
}
}
}