I have the overlay display the low health blood using the gui system.
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parent
70a9420c11
commit
d8e1fc7aa3
5 changed files with 50 additions and 24 deletions
9
gui.cpp
9
gui.cpp
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@ -18,7 +18,7 @@ namespace gui {
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$map_view($level),
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$combat_view($level),
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$status_view($level),
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$overlay_view($level),
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$overlay_view($level, $textures),
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$font{FONT_FILE_NAME},
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$text{$font},
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$rayview($textures, RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT)
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@ -54,7 +54,7 @@ namespace gui {
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$rayview.position_camera($player.x + 0.5, $player.y + 0.5);
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$combat_view.render($textures);
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$overlay_view.render($textures);
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$overlay_view.render();
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$status_view.render($textures);
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$status_view.log("Welcome to the game!");
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@ -301,10 +301,7 @@ namespace gui {
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auto player = $level.world->get_the<Player>();
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auto player_combat = $level.world->get<Combat>(player.entity);
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if(float(player_combat.hp) / float(player_combat.max_hp) < 0.5) {
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$overlay_view.set<guecs::Sprite>("middle", {"blood_splatter"});
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$overlay_view.$gui.init($textures);
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}
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$overlay_view.show_damage(float(player_combat.hp) / float(player_combat.max_hp) < 0.5);
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}
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void FSM::draw_gui() {
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