Have a way to detect the best rotation but it's still off a bit. Seems to choose wrong in simple situations. Look in System::shortest_rotate.

This commit is contained in:
Zed A. Shaw 2025-09-01 01:37:03 -04:00
parent f98cc543f6
commit d822cb3438
6 changed files with 32 additions and 48 deletions

View file

@ -4,7 +4,8 @@
#include <fstream>
#include "map.hpp"
#include "game_level.hpp"
#include "systems.hpp."
#include "systems.hpp"
#include <cmath>
using namespace fmt;
using namespace nlohmann;