Have a way to detect the best rotation but it's still off a bit. Seems to choose wrong in simple situations. Look in System::shortest_rotate.
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#include <fstream>
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#include "map.hpp"
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#include "game_level.hpp"
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#include "systems.hpp."
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#include "systems.hpp"
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#include <cmath>
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using namespace fmt;
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using namespace nlohmann;
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