Fix the last few loot bugs before actually implementing the data model for inventory and loot.

This commit is contained in:
Zed A. Shaw 2025-06-10 22:58:57 -04:00
parent 4a48910273
commit d6c5a89251
3 changed files with 25 additions and 36 deletions

View file

@ -28,21 +28,6 @@
],
"inventory_count": 1
},
"TORCH_PILLAR": {
"id": "TORCH_PILLAR",
"name": "Light Hanging from Ceiling",
"description": "Light Hanging from Ceiling",
"inventory_count": 0,
"components": [
{"_type": "Tile", "display": 1918,
"foreground": [24, 205, 210],
"background": [24, 205, 210]
},
{"_type": "LightSource", "strength": 50, "radius": 2.8},
{"_type": "Sprite", "name": "torch_pillar", "width": 256, "height": 256, "scale": 1.0},
{"_type": "Sound", "attack": "pickup", "death": "blank"}
]
},
"POTION_HEALING_SMALL": {
"id": "POTION_HEALING_SMALL",
"name": "Small Healing Potion",