Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems.
This commit is contained in:
parent
75ffb49a53
commit
d6c09e111d
6 changed files with 25 additions and 6 deletions
2
gui.hpp
2
gui.hpp
|
@ -55,7 +55,7 @@ namespace gui {
|
|||
void draw_gui();
|
||||
void render();
|
||||
void mouse();
|
||||
Matrix generate_map();
|
||||
void generate_map();
|
||||
bool active();
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue