Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems.

This commit is contained in:
Zed A. Shaw 2025-02-04 14:13:00 -05:00
parent 75ffb49a53
commit d6c09e111d
6 changed files with 25 additions and 6 deletions

View file

@ -55,7 +55,7 @@ namespace gui {
void draw_gui();
void render();
void mouse();
Matrix generate_map();
void generate_map();
bool active();
};
}