Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems.
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6 changed files with 25 additions and 6 deletions
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@ -18,4 +18,5 @@ struct CameraLOL {
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bool play_rotate(Raycaster &rayview);
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bool play_move(Raycaster &rayview);
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void abort_plan(Raycaster &rayview);
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};
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