Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems.

This commit is contained in:
Zed A. Shaw 2025-02-04 14:13:00 -05:00
parent 75ffb49a53
commit d6c09e111d
6 changed files with 25 additions and 6 deletions

View file

@ -18,4 +18,5 @@ struct CameraLOL {
bool play_rotate(Raycaster &rayview);
bool play_move(Raycaster &rayview);
void abort_plan(Raycaster &rayview);
};