A bit of refactor to put apply in Animation where it belongs.

This commit is contained in:
Zed A. Shaw 2025-11-01 11:13:12 -04:00
parent 102c8c36d5
commit d60e1af6df
10 changed files with 32 additions and 31 deletions

View file

@ -42,7 +42,7 @@ TEST_CASE("animation utility API", "[animation]") {
anim.play();
while(animation::apply(anim, *blanket.sprite, {0,0})) {
while(anim.apply(*blanket.sprite, {0,0})) {
fmt::println("animation: {}", anim.subframe);
}
}

View file

@ -32,7 +32,7 @@ struct AnimationState {
}
void apply(textures::SpriteTexture& st) {
animation::apply(anim, *st.sprite, pos);
anim.apply(*st.sprite, pos);
}
};