A bit of refactor to put apply in Animation where it belongs.
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10 changed files with 32 additions and 31 deletions
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@ -94,7 +94,7 @@ namespace gui {
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void UI::OPENING(Event ev) {
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if(ev == Event::TICK) {
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if(!animation::apply($ritual_anim, *$ritual_ui.sprite, {0,0})) {
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if(!$ritual_anim.apply(*$ritual_ui.sprite, {0,0})) {
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state(State::OPENED);
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}
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}
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