A bit of refactor to put apply in Animation where it belongs.

This commit is contained in:
Zed A. Shaw 2025-11-01 11:13:12 -04:00
parent 102c8c36d5
commit d60e1af6df
10 changed files with 32 additions and 31 deletions

View file

@ -94,7 +94,7 @@ namespace gui {
void UI::OPENING(Event ev) {
if(ev == Event::TICK) {
if(!animation::apply($ritual_anim, *$ritual_ui.sprite, {0,0})) {
if(!$ritual_anim.apply(*$ritual_ui.sprite, {0,0})) {
state(State::OPENED);
}
}