Now systems.cpp is disconnected from levelmanager. That leaves the GUIs and then to completely remove it and clean up the api.
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9 changed files with 106 additions and 89 deletions
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@ -99,7 +99,7 @@ TEST_CASE("map image test", "[map]") {
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for(matrix::each_row it{level.map->walls()}; it.next();) {
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player_pos.location.x = it.x;
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player_pos.location.y = it.y;
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System::draw_map(level, map_tiles, entity_map);
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System::draw_map(map_tiles, entity_map);
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System::render_map(map_tiles, entity_map, *render, 2, player_display);
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#ifdef TEST_RENDER
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