Now systems.cpp is disconnected from levelmanager. That leaves the GUIs and then to completely remove it and clean up the api.

This commit is contained in:
Zed A. Shaw 2025-08-19 11:05:32 -04:00
parent 81e25f73bb
commit d5ff57e025
9 changed files with 106 additions and 89 deletions

View file

@ -127,7 +127,7 @@ namespace gui {
}
void StatusUI::drop_item(DinkyECS::Entity item_id) {
System::drop_item($level, item_id);
System::drop_item(item_id);
update();
}
@ -142,7 +142,7 @@ namespace gui {
if(gui_a != gui_b) {
auto& a_name = $gui.name_for(gui_a);
auto& b_name = $gui.name_for(gui_b);
System::inventory_swap($level, $level.player, a_name, b_name);
System::inventory_swap($level.player, a_name, b_name);
}
update();
@ -150,6 +150,6 @@ namespace gui {
bool StatusUI::occupied(guecs::Entity slot) {
auto player = $level.world->get_the<components::Player>();
return System::inventory_occupied($level, player.entity, $gui.name_for(slot));
return System::inventory_occupied(player.entity, $gui.name_for(slot));
}
}