Now systems.cpp is disconnected from levelmanager. That leaves the GUIs and then to completely remove it and clean up the api.
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9 changed files with 106 additions and 89 deletions
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@ -128,7 +128,7 @@ namespace gui {
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}
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void LootUI::drop_item(DinkyECS::Entity item_id) {
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System::drop_item($level, item_id);
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System::drop_item(item_id);
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update();
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}
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@ -137,14 +137,14 @@ namespace gui {
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}
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bool LootUI::occupied(guecs::Entity slot) {
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return System::inventory_occupied($level, $target, $gui.name_for(slot));
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return System::inventory_occupied($target, $gui.name_for(slot));
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}
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void LootUI::swap(guecs::Entity gui_a, guecs::Entity gui_b) {
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if(gui_a != gui_b) {
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auto& a_name = $gui.name_for(gui_a);
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auto& b_name = $gui.name_for(gui_b);
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System::inventory_swap($level, $target, a_name, b_name);
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System::inventory_swap($target, a_name, b_name);
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}
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update();
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