Animation API getting better but now need to resolve how it works with the frames.

This commit is contained in:
Zed A. Shaw 2026-01-30 23:26:35 -05:00
parent 785d0240da
commit d4e79f1d3d
7 changed files with 70 additions and 45 deletions

View file

@ -64,8 +64,7 @@ namespace animate2 {
ease2::EaseFunc easing = ease2::in_out_back;
ease2::MoveFunc motion = ease2::move_rush;
float twitching(Sequence& seq, float alph);
void lerp(Sequence& seq, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float alpha);
void lerp(Sequence& seq, sf::Vector2f& pos_out, sf::Vector2f& scale_out);
};
/* Gets the number of times it looped, and returns if it should stop. */
@ -94,7 +93,8 @@ namespace animate2 {
void apply(sf::Sprite& sprite);
void update_frame();
void update();
void motion(sf::Vector2f& pos_out, sf::Vector2f& scale_out, float alpha);
void motion(sf::Sprite& sprite, sf::Vector2f pos, sf::Vector2f scale);
std::pair<int, double> commit();
};
}