New bossfight layout with fake 'paper cutouts' to work out how the UI would work.
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parent
a4fdfb779f
commit
d398b042a7
13 changed files with 79 additions and 20 deletions
2
Makefile
2
Makefile
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@ -60,7 +60,7 @@ clean:
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meson compile --clean -C builddir
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debug_test: build
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gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests -e "[lighting]"
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gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests -e
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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@ -2,8 +2,8 @@
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"RAT_KING": {
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"components": [
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{"_type": "BossFight",
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"background": "boss_fight_background",
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"stage": null,
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"background": "test_background",
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"floor": "test_floor",
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"weapon_sound": "Sword_Hit_2"
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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@ -16,15 +16,15 @@
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"scale": 0.2,
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"stationary": false
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},
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{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
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{"_type": "Sprite", "name": "test_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
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{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
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]
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},
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"DEVILS_FINGERS": {
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"components": [
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{"_type": "BossFight",
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"background": "devils_fingers_background",
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"stage": "devils_fingers_stage",
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"background": "test_background",
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"floor": "test_floor",
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"weapon_sound": "Sword_Hit_2"
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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@ -38,7 +38,7 @@
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"stationary": true
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},
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{"_type": "Sprite",
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"name": "devils_fingers_sprite",
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"name": "test_boss",
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"width": 720,
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"height": 720,
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"scale": 1.0
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BIN
assets/bossfights/test_background.png
Normal file
BIN
assets/bossfights/test_background.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 10 KiB |
BIN
assets/bossfights/test_boss.png
Normal file
BIN
assets/bossfights/test_boss.png
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Binary file not shown.
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After Width: | Height: | Size: 14 KiB |
BIN
assets/bossfights/test_floor.png
Normal file
BIN
assets/bossfights/test_floor.png
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Binary file not shown.
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After Width: | Height: | Size: 10 KiB |
BIN
assets/bossfights/test_player.png
Normal file
BIN
assets/bossfights/test_player.png
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Binary file not shown.
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After Width: | Height: | Size: 8.6 KiB |
BIN
assets/bossfights/test_thirds.png
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BIN
assets/bossfights/test_thirds.png
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Binary file not shown.
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After Width: | Height: | Size: 11 KiB |
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@ -243,7 +243,32 @@
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"peasant_girl_rear_view":
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{"path": "assets/sprites/peasant_girl_rear_view_01.png",
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"frame_width": 400,
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"frame_height": 543
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"frame_height": 540
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},
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"test_background":
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{"path": "assets/bossfights/test_background.png",
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"frame_width": 1920,
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"frame_height": 1080
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},
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"test_boss":
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{"path": "assets/bossfights/test_boss.png",
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"frame_width": 498,
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"frame_height": 832
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},
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"test_floor":
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{"path": "assets/bossfights/test_floor.png",
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"frame_width": 1920,
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"frame_height": 1080
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},
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"test_player":
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{"path": "assets/bossfights/test_player.png",
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"frame_width": 208,
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"frame_height": 434
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},
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"test_thirds":
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{"path": "assets/bossfights/test_thirds.png",
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"frame_width": 1656,
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"frame_height": 1080
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}
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},
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"worldgen": {
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BIN
assets/sprites/peasant_girl_rear_view_01.png
Normal file
BIN
assets/sprites/peasant_girl_rear_view_01.png
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Binary file not shown.
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After Width: | Height: | Size: 33 KiB |
42
boss/ui.cpp
42
boss/ui.cpp
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@ -2,30 +2,58 @@
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#include "constants.hpp"
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namespace boss {
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UI::UI(shared_ptr<World> world, Entity boss_id)
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: $world(world), $boss_id(boss_id)
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using namespace guecs;
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UI::UI(shared_ptr<World> world, Entity boss_id) :
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$world(world),
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$boss_id(boss_id),
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$boss_sprite(textures::get_sprite("test_boss")),
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$player_sprite(textures::get_sprite("test_player")),
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$floor_sprite(textures::get_sprite("test_floor"))
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{
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}
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void UI::init() {
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$gui.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
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$gui.set<Background>($gui.MAIN, {$gui.$parser, THEME.DARK_MID});
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auto& background = $gui.get<Background>($gui.MAIN);
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background.set_sprite("test_background", true);
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$gui.layout(
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"[a1|b1|c1|d1|e1|f1]"
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"[a1|boss1|boss2|boss3|e1|f1]"
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"[a2|b2|c2|d2|e2|f2]"
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"[a3|b3|c3|d3|e3|f3]"
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"[floor2|b3|c3|d3|e3|f3]"
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"[a4|b4|c4|d4|e4|f4]"
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"[a5|b5|c5|d5|e5|f5]"
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"[floor1|player1|player2|player3|e5|f5]"
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"[a6|b6|c6|d6|e6|f6]"
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);
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position_sprite($boss_sprite, "boss2", 0.4, true);
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position_sprite($player_sprite, "player1", 0.5, true);
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position_sprite($floor_sprite, "floor2", 1.0, false);
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$gui.init();
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}
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void UI::position_sprite(textures::SpriteTexture& st, const std::string& name, float scale, bool at_mid) {
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auto& cell = $gui.cell_for(name);
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float x = float(at_mid ? cell.mid_x : cell.x);
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float y = float(at_mid ? cell.mid_y : cell.y);
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st.sprite->setPosition({x, y});
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st.sprite->setScale({scale, scale});
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}
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void UI::render(sf::RenderWindow& window) {
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$gui.render(window);
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$gui.debug_layout(window);
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window.draw(*$floor_sprite.sprite);
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window.draw(*$boss_sprite.sprite);
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window.draw(*$player_sprite.sprite);
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// $gui.debug_layout(window);
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}
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bool UI::mouse(float x, float y, guecs::Modifiers mods) {
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bool UI::mouse(float x, float y, Modifiers mods) {
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return $gui.mouse(x, y, mods);
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}
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@ -3,14 +3,19 @@
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#include <memory>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <guecs/ui.hpp>
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#include "textures.hpp"
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namespace boss {
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using std::shared_ptr;
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using namespace DinkyECS;
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using namespace textures;
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struct UI {
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shared_ptr<World> $world = nullptr;
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Entity $boss_id = NONE;
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SpriteTexture $boss_sprite;
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SpriteTexture $player_sprite;
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SpriteTexture $floor_sprite;
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guecs::UI $gui;
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UI(shared_ptr<World> world, Entity boss_id);
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@ -18,6 +23,7 @@ namespace boss {
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void init();
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void render(sf::RenderWindow& window);
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bool mouse(float x, float y, guecs::Modifiers mods);
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void position_sprite(SpriteTexture& st, const std::string& name, float scale, bool at_mid=false);
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bool boss_dead();
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};
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}
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@ -78,7 +78,7 @@ namespace components {
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struct BossFight {
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std::string background;
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std::optional<std::string> stage;
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std::optional<std::string> floor;
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std::string weapon_sound;
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};
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@ -147,7 +147,7 @@ namespace components {
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using ComponentMap = std::unordered_map<std::string, ReflFuncSignature>;
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ENROLL_COMPONENT(Tile, display, foreground, background);
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ENROLL_COMPONENT(BossFight, background, stage, weapon_sound);
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ENROLL_COMPONENT(BossFight, background, floor, weapon_sound);
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ENROLL_COMPONENT(Sprite, name, width, height, scale);
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ENROLL_COMPONENT(Curative, hp);
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ENROLL_COMPONENT(LightSource, strength, radius);
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@ -38,7 +38,7 @@ TEST_CASE("make sure json_mods works", "[components]") {
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if(comp_data["_type"] == "BossFight") {
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auto comp = components::convert<components::BossFight>(comp_data);
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// the boss fight for the rat king doesn't have a stage so false=optional
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REQUIRE(comp.stage == std::nullopt);
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REQUIRE(comp.floor != std::nullopt);
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}
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}
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@ -51,11 +51,11 @@ TEST_CASE("make sure json_mods works", "[components]") {
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components::configure_entity(world, rat_king, config["RAT_KING"]["components"]);
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auto boss = world.get<BossFight>(rat_king);
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REQUIRE(boss.stage == std::nullopt);
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REQUIRE(boss.floor != std::nullopt);
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// now load the other one for the other way optional is used
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auto devils_fingers = world.entity();
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components::configure_entity(world, devils_fingers, config["DEVILS_FINGERS"]["components"]);
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auto boss2 = world.get<BossFight>(devils_fingers);
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REQUIRE(boss2.stage != std::nullopt);
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REQUIRE(boss2.floor != std::nullopt);
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}
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