New bossfight layout with fake 'paper cutouts' to work out how the UI would work.
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13 changed files with 79 additions and 20 deletions
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@ -78,7 +78,7 @@ namespace components {
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struct BossFight {
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std::string background;
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std::optional<std::string> stage;
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std::optional<std::string> floor;
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std::string weapon_sound;
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};
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@ -147,7 +147,7 @@ namespace components {
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using ComponentMap = std::unordered_map<std::string, ReflFuncSignature>;
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ENROLL_COMPONENT(Tile, display, foreground, background);
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ENROLL_COMPONENT(BossFight, background, stage, weapon_sound);
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ENROLL_COMPONENT(BossFight, background, floor, weapon_sound);
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ENROLL_COMPONENT(Sprite, name, width, height, scale);
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ENROLL_COMPONENT(Curative, hp);
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ENROLL_COMPONENT(LightSource, strength, radius);
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