New bossfight layout with fake 'paper cutouts' to work out how the UI would work.
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13 changed files with 79 additions and 20 deletions
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@ -2,8 +2,8 @@
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"RAT_KING": {
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"components": [
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{"_type": "BossFight",
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"background": "boss_fight_background",
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"stage": null,
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"background": "test_background",
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"floor": "test_floor",
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"weapon_sound": "Sword_Hit_2"
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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@ -16,15 +16,15 @@
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"scale": 0.2,
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"stationary": false
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},
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{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
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{"_type": "Sprite", "name": "test_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
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{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
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]
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},
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"DEVILS_FINGERS": {
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"components": [
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{"_type": "BossFight",
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"background": "devils_fingers_background",
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"stage": "devils_fingers_stage",
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"background": "test_background",
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"floor": "test_floor",
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"weapon_sound": "Sword_Hit_2"
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},
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{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
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@ -38,7 +38,7 @@
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"stationary": true
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},
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{"_type": "Sprite",
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"name": "devils_fingers_sprite",
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"name": "test_boss",
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"width": 720,
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"height": 720,
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"scale": 1.0
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