New bossfight layout with fake 'paper cutouts' to work out how the UI would work.

This commit is contained in:
Zed A. Shaw 2025-09-24 01:29:36 -04:00
parent a4fdfb779f
commit d398b042a7
13 changed files with 79 additions and 20 deletions

View file

@ -2,8 +2,8 @@
"RAT_KING": {
"components": [
{"_type": "BossFight",
"background": "boss_fight_background",
"stage": null,
"background": "test_background",
"floor": "test_floor",
"weapon_sound": "Sword_Hit_2"
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
@ -16,15 +16,15 @@
"scale": 0.2,
"stationary": false
},
{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sprite", "name": "test_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
]
},
"DEVILS_FINGERS": {
"components": [
{"_type": "BossFight",
"background": "devils_fingers_background",
"stage": "devils_fingers_stage",
"background": "test_background",
"floor": "test_floor",
"weapon_sound": "Sword_Hit_2"
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
@ -38,7 +38,7 @@
"stationary": true
},
{"_type": "Sprite",
"name": "devils_fingers_sprite",
"name": "test_boss",
"width": 720,
"height": 720,
"scale": 1.0