New bossfight layout with fake 'paper cutouts' to work out how the UI would work.

This commit is contained in:
Zed A. Shaw 2025-09-24 01:29:36 -04:00
parent a4fdfb779f
commit d398b042a7
13 changed files with 79 additions and 20 deletions

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@ -2,8 +2,8 @@
"RAT_KING": {
"components": [
{"_type": "BossFight",
"background": "boss_fight_background",
"stage": null,
"background": "test_background",
"floor": "test_floor",
"weapon_sound": "Sword_Hit_2"
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
@ -16,15 +16,15 @@
"scale": 0.2,
"stationary": false
},
{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sprite", "name": "test_boss", "width": 720, "height": 720, "scale": 0.8, "stationary": false},
{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
]
},
"DEVILS_FINGERS": {
"components": [
{"_type": "BossFight",
"background": "devils_fingers_background",
"stage": "devils_fingers_stage",
"background": "test_background",
"floor": "test_floor",
"weapon_sound": "Sword_Hit_2"
},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
@ -38,7 +38,7 @@
"stationary": true
},
{"_type": "Sprite",
"name": "devils_fingers_sprite",
"name": "test_boss",
"width": 720,
"height": 720,
"scale": 1.0

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@ -243,7 +243,32 @@
"peasant_girl_rear_view":
{"path": "assets/sprites/peasant_girl_rear_view_01.png",
"frame_width": 400,
"frame_height": 543
"frame_height": 540
},
"test_background":
{"path": "assets/bossfights/test_background.png",
"frame_width": 1920,
"frame_height": 1080
},
"test_boss":
{"path": "assets/bossfights/test_boss.png",
"frame_width": 498,
"frame_height": 832
},
"test_floor":
{"path": "assets/bossfights/test_floor.png",
"frame_width": 1920,
"frame_height": 1080
},
"test_player":
{"path": "assets/bossfights/test_player.png",
"frame_width": 208,
"frame_height": 434
},
"test_thirds":
{"path": "assets/bossfights/test_thirds.png",
"frame_width": 1656,
"frame_height": 1080
}
},
"worldgen": {

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