Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
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29 changed files with 119 additions and 1218 deletions
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@ -1,7 +1,6 @@
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#pragma once
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#include "components.hpp"
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#include "levelmanager.hpp"
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#include <ftxui/dom/canvas.hpp>
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namespace System {
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@ -18,7 +17,7 @@ namespace System {
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void init_positions(DinkyECS::World &world, SpatialMap &collider);
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void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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void plan_motion(DinkyECS::World& world, Point move_to);
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void draw_entities(DinkyECS::World &world, Map &map, const Matrix &lights, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
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void draw_entities(DinkyECS::World &world, Map &map, const Matrix &lights, const Point &cam_orig, size_t view_x, size_t view_y);
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void enemy_ai(GameLevel &level);
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void combat(GameLevel &level);
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