Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
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113a4a3b3e
commit
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29 changed files with 119 additions and 1218 deletions
15
meson.build
15
meson.build
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@ -68,22 +68,17 @@ sfml_system = dependency('sfml_system')
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sfml_window = dependency('sfml_window',
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default_options: ['default_library=shared'])
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ftxui_screen = dependency('ftxui-screen')
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ftxui_dom = dependency('ftxui-dom')
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ftxui_component = dependency('ftxui-component')
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dependencies += [
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fmt, json, freetype2,
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flac, ogg, vorbis, vorbisfile, vorbisenc,
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sfml_audio, sfml_graphics,
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sfml_network, sfml_system,
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sfml_window, ftxui_screen, ftxui_dom, ftxui_component
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sfml_window
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]
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sources = [
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'ai.cpp',
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'ai_debug.cpp',
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'ansi_parser.cpp',
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'autowalker.cpp',
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'boss_fight_ui.cpp',
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'camera.cpp',
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@ -106,11 +101,9 @@ sources = [
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'matrix.cpp',
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'matrix.cpp',
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'overlay_ui.cpp',
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'panel.cpp',
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'pathing.cpp',
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'rand.cpp',
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'raycaster.cpp',
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'render.cpp',
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'rituals.cpp',
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'save.cpp',
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'shiterator.hpp',
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@ -125,15 +118,14 @@ sources = [
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]
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executable('runtests', sources + [
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'tests/ansi_parser.cpp',
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'tests/ai.cpp',
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'tests/base.cpp',
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'tests/rituals.cpp',
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'tests/components.cpp',
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'tests/config.cpp',
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'tests/dbc.cpp',
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'tests/dinkyecs.cpp',
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'tests/easings.cpp',
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'tests/fsm.cpp',
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'tests/ai.cpp',
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'tests/guecs.cpp',
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'tests/inventory.cpp',
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'tests/lel.cpp',
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@ -142,6 +134,7 @@ executable('runtests', sources + [
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'tests/map.cpp',
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'tests/matrix.cpp',
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'tests/pathing.cpp',
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'tests/rituals.cpp',
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'tests/sound.cpp',
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'tests/spatialmap.cpp',
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'tests/textures.cpp',
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