Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
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#pragma once
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#include "panel.hpp"
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#include <ftxui/dom/canvas.hpp>
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#include "levelmanager.hpp"
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using ftxui::Canvas;
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namespace gui {
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class MapViewUI : public Panel {
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class MapViewUI {
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public:
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Canvas $canvas;
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GameLevel $level;
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MapViewUI(GameLevel &level);
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void create_render();
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void resize_canvas();
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void draw_map();
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void update_level(GameLevel &level);
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};
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