Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.

This commit is contained in:
Zed A. Shaw 2025-03-17 15:23:47 -04:00
parent 113a4a3b3e
commit d3158291f7
29 changed files with 119 additions and 1218 deletions

View file

@ -120,7 +120,7 @@ namespace components {
bool stationary = false;
int current = 0;
bool playing = false;
float subframe = 0;
float subframe = 1.0f;
int texture_width = TEXTURE_WIDTH;
void play();