Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
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29 changed files with 119 additions and 1218 deletions
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@ -120,7 +120,7 @@ namespace components {
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bool stationary = false;
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int current = 0;
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bool playing = false;
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float subframe = 0;
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float subframe = 1.0f;
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int texture_width = TEXTURE_WIDTH;
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void play();
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