Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
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29 changed files with 119 additions and 1218 deletions
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@ -43,11 +43,11 @@ namespace components {
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case ease::SINE:
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return ease::sine(float(frames) / subframe * ease_rate);
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case ease::OUT_CIRC:
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return ease::sine(ease::out_circ(float(frames) / subframe * ease_rate));
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return ease::out_circ(ease::sine(float(frames) / subframe * ease_rate));
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case ease::OUT_BOUNCE:
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return ease::sine(ease::out_bounce(float(frames) / subframe * ease_rate));
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return ease::out_bounce(ease::sine(float(frames) / subframe * ease_rate));
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case ease::IN_OUT_BACK:
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return ease::sine(ease::in_out_back(float(frames) / subframe * ease_rate));
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return ease::in_out_back(ease::sine(float(frames) / subframe * ease_rate));
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default:
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dbc::sentinel(
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fmt::format("Invalid easing {} given to animation",
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