Rooms are now styled randomly based on assets/styles.json which will evolve into specifications for themes of levels and rooms in them plus other configs.
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7 changed files with 56 additions and 2 deletions
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@ -20,6 +20,7 @@ namespace textures {
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std::vector<wchar_t> map_tile_set;
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std::vector<int> ambient_light;
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std::unordered_map<std::string, SpriteTexture> sprite_textures;
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std::unordered_map<std::string, size_t> name_to_id;
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};
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void init();
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@ -29,9 +30,12 @@ namespace textures {
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sf::Image load_image(const std::string& filename);
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std::vector<int>& get_ambient_light();
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std::vector<wchar_t>& get_map_tile_set();
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const uint32_t* get_surface(size_t num);
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const uint32_t* get_ceiling(size_t num);
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size_t get_id(const std::string& name);
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}
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