Rooms are now styled randomly based on assets/styles.json which will evolve into specifications for themes of levels and rooms in them plus other configs.
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7 changed files with 56 additions and 2 deletions
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@ -46,6 +46,7 @@ namespace textures {
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auto &config = el.value();
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const std::string& texture_fname = config["texture"];
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size_t surface_i = config["id"];
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TMGR.name_to_id.insert_or_assign(el.key(), surface_i);
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if(surface_i >= tiles.size()) {
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resize_shit(surface_i + 1);
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@ -113,4 +114,10 @@ namespace textures {
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size_t ceiling_num = TMGR.ceilings[num];
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return (const uint32_t *)TMGR.surfaces[ceiling_num].getPixelsPtr();
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}
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size_t get_id(const std::string& name) {
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dbc::check(TMGR.name_to_id.contains(name),
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fmt::format("there is no texture named {} in tiles.json", name));
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return TMGR.name_to_id.at(name);
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}
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};
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