You now have blood on your screen when below half health.
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12 changed files with 90 additions and 13 deletions
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@ -58,6 +58,7 @@ namespace components {
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struct Combat {
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int hp;
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int max_hp;
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int damage;
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/* NOTE: This is used to _mark_ entities as dead, to detect ones that have just died. Don't make attack automatically set it.*/
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