Fog of War works but it's in the wrong place and needs to be based on light.
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5 changed files with 33 additions and 14 deletions
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@ -17,6 +17,7 @@ namespace gui {
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std::shared_ptr<sf::RenderTexture> $map_render;
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sf::Sprite $map_sprite;
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matrix::Matrix $map_tiles;
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matrix::Matrix $fow;
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MapViewUI(GameLevel &level);
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void init();
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