Now have a fully painting/pixelated female hand for the actions.
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8 changed files with 27 additions and 8 deletions
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@ -12,8 +12,8 @@ namespace gui {
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MainUI::MainUI(sf::RenderWindow& window) :
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$window(window),
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$rayview(std::make_shared<Raycaster>(RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT)),
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$hand(textures::get_sprite("hand")),
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$hand_anim(animation::load("hand"))
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$hand(textures::get_sprite("female_hand")),
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$hand_anim(animation::load("female_hand"))
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{
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$window.setVerticalSyncEnabled(VSYNC);
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$window.setFramerateLimit(FRAME_LIMIT);
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@ -32,7 +32,7 @@ namespace gui {
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if(name == "character_view") {
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$gui.set<Rectangle>(gui_id, {});
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$gui.set<Sprite>(gui_id, {"armored_knight"});
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$gui.set<Sprite>(gui_id, {"peasant_girl"});
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} else {
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$gui.set<Rectangle>(gui_id, {});
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