Fix the rotation speed so it's calculated based on the rotation angle.

This commit is contained in:
Zed A. Shaw 2026-05-26 11:06:58 -04:00
parent 89772fd89b
commit d1d7bf8d94
4 changed files with 10 additions and 3 deletions

View file

@ -11,8 +11,8 @@ using RGBA = uint32_t;
struct CameraLOL {
double t = 0.0;
double move_speed = 0.1;
double rot_speed = 0.06;
double move_speed = DEFAULT_MOVE_SPEED;
double rot_speed = DEFAULT_ROTATE_SPEED;
double target_x = 0.0;
double target_y = 0.0;
double target_dir_x = 0.0;