Fix the rotation speed so it's calculated based on the rotation angle.
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4 changed files with 10 additions and 3 deletions
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@ -74,7 +74,9 @@ constexpr int COMBAT_UI_HEIGHT = SCREEN_HEIGHT - RAY_VIEW_HEIGHT;
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constexpr int INITIAL_MAP_W = 21;
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constexpr int INITIAL_MAP_H = 21;
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constexpr float DEFAULT_ROTATE=0.5f;
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constexpr float DEFAULT_ROTATE=0.25f;
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constexpr float DEFAULT_ROTATE_SPEED=DEFAULT_ROTATE / 2.0f;
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constexpr float DEFAULT_MOVE_SPEED=0.1f;
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// for the panels/renderer
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constexpr wchar_t BG_TILE = L'█';
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