More testing improvements.
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3 changed files with 20 additions and 92 deletions
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#include <fmt/core.h>
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#include <string>
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#include "textures.hpp"
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#include "levelmanager.hpp"
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using namespace fmt;
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TEST_CASE("test texture management", "[textures]") {
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textures::init();
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auto spider = textures::get("hairy_spider");
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REQUIRE(spider.sprite != nullptr);
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REQUIRE(spider.texture != nullptr);
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auto image = textures::load_image("assets/hairy_spider-256.png");
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auto img_ptr = textures::get_surface(0);
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REQUIRE(img_ptr != nullptr);
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auto floor_ptr = textures::get_floor();
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REQUIRE(floor_ptr != nullptr);
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auto ceiling_ptr = textures::get_ceiling();
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REQUIRE(ceiling_ptr != nullptr);
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LevelManager levels;
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GameLevel level = levels.current();
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auto& tiles = level.map->tiles();
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auto map = textures::convert_char_to_texture(tiles.$tile_ids);
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REQUIRE(matrix::width(map) == matrix::width(tiles.$tile_ids));
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REQUIRE(matrix::height(map) == matrix::height(tiles.$tile_ids));
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}
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