Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying.
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5 changed files with 20 additions and 6 deletions
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@ -215,6 +215,8 @@ void System::collision(GameLevel &level) {
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println("UNKNOWN COLLISION TYPE {}", entity);
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}
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}
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} else {
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world.send<Events::GUI>(Events::GUI::NO_NEIGHBORS, player.entity, player.entity);
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}
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}
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