Combat Mode is more reliable now, just one little glitch that it doesn't exit on the last enemy dying.

This commit is contained in:
Zed A. Shaw 2025-02-16 18:31:31 -05:00
parent 232c994347
commit cfe56bbf99
5 changed files with 20 additions and 6 deletions

View file

@ -215,6 +215,8 @@ void System::collision(GameLevel &level) {
println("UNKNOWN COLLISION TYPE {}", entity);
}
}
} else {
world.send<Events::GUI>(Events::GUI::NO_NEIGHBORS, player.entity, player.entity);
}
}