Saw some tutorials on Photobashing and used the technique to bang out an Evil Eye and some wall/ceiling/floor textures with a painterly style. The Evil Eye is a collage of a shark an eye and some eels.
BIN
assets/ceiling_test-256.png
Normal file
After Width: | Height: | Size: 59 KiB |
BIN
assets/evil_eye_test-256.png
Normal file
After Width: | Height: | Size: 56 KiB |
BIN
assets/evileye.png
Normal file
After Width: | Height: | Size: 34 KiB |
BIN
assets/floor_tile_test-256.png
Normal file
After Width: | Height: | Size: 84 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 95 KiB |
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 59 KiB |
Before Width: | Height: | Size: 124 KiB After Width: | Height: | Size: 84 KiB |
BIN
assets/wall_texture_test-256.png
Normal file
After Width: | Height: | Size: 95 KiB |
6
main.cpp
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@ -8,11 +8,11 @@
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Matrix MAP{
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Matrix MAP{
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{1,1,1,1,1,1,1,1,1},
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{1,1,1,1,1,1,1,1,1},
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{1,0,2,0,0,0,0,0,1},
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{1,0,1,0,0,0,0,0,1},
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{1,0,4,0,0,5,2,0,1},
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{1,0,1,0,0,1,1,0,1},
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{1,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,1},
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{1,1,0,0,0,0,0,1,1},
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{1,1,0,0,0,0,0,1,1},
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{1,0,0,1,3,4,0,0,1},
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{1,0,0,1,1,1,0,0,1},
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{1,0,0,0,0,0,1,1,1},
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{1,0,0,0,0,0,1,1,1},
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{1,0,0,0,0,0,0,0,1},
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{1,0,0,0,0,0,0,0,1},
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{1,1,1,1,1,1,1,1,1}
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{1,1,1,1,1,1,1,1,1}
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