Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too.
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11 changed files with 93 additions and 65 deletions
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@ -18,8 +18,8 @@ struct GameLevel {
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};
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struct LevelScaling {
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int map_width=40;
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int map_height=50;
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int map_width=20;
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int map_height=20;
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};
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class LevelManager {
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