Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too.

This commit is contained in:
Zed A. Shaw 2025-02-01 14:39:08 -05:00
parent a67d25ee10
commit cbf0955786
11 changed files with 93 additions and 65 deletions

View file

@ -18,8 +18,8 @@ struct GameLevel {
};
struct LevelScaling {
int map_width=40;
int map_height=50;
int map_width=20;
int map_height=20;
};
class LevelManager {