First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
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21 changed files with 2165 additions and 90 deletions
305
matrix.hpp
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305
matrix.hpp
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#pragma once
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#include <vector>
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#include <queue>
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#include <string>
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#include <array>
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#include <fmt/core.h>
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#include "point.hpp"
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namespace matrix {
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using std::vector, std::queue, std::array;
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using std::min, std::max, std::floor;
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typedef vector<int> Row;
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typedef vector<Row> Matrix;
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/*
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* Just a quick thing to reset a matrix to a value.
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*/
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template<typename MAT, typename VAL>
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inline void assign(MAT &out, VAL new_value) {
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for(auto &row : out) {
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row.assign(row.size(), new_value);
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}
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}
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template<typename MAT>
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inline bool inbounds(MAT &mat, size_t x, size_t y) {
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// since Point.x and Point.y are size_t any negatives are massive
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bool res = (y < mat.size()) && (x < mat[0].size());
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return res;
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}
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template<typename MAT>
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inline size_t width(MAT &mat) {
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return mat[0].size();
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}
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template<typename MAT>
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inline size_t height(MAT &mat) {
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return mat.size();
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}
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inline size_t next_x(size_t x, size_t width) {
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return (x + 1) * ((x + 1) < width);
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}
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inline size_t next_y(size_t x, size_t y) {
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return y + (x == 0);
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}
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inline bool at_end(size_t y, size_t height) {
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return y < height;
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}
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inline bool end_row(size_t x, size_t width) {
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return x == width - 1;
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}
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void dump(const std::string &msg, Matrix &map, int show_x=-1, int show_y=-1);
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template<typename MAT>
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struct each_cell_t {
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size_t x = ~0;
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size_t y = ~0;
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size_t width = 0;
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size_t height = 0;
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each_cell_t(MAT &mat)
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{
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height = matrix::height(mat);
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width = matrix::width(mat);
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}
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bool next() {
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x = next_x(x, width);
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y = next_y(x, y);
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return at_end(y, height);
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}
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};
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template<typename MAT>
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struct viewport_t {
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Point start;
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// this is the point in the map
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size_t x;
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size_t y;
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// this is the point inside the box, start at 0
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size_t view_x = ~0;
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size_t view_y = ~0;
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// viewport width/height
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size_t width;
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size_t height;
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viewport_t(MAT &mat, Point start, int max_x, int max_y) :
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start(start),
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x(start.x-1),
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y(start.y-1)
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{
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width = std::min(size_t(max_x), matrix::width(mat) - start.x);
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height = std::min(size_t(max_y), matrix::height(mat) - start.y);
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fmt::println("viewport_t max_x, max_y {},{} vs matrix {},{}, x={}, y={}",
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max_x, max_y, matrix::width(mat), matrix::height(mat), x, y);
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}
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bool next() {
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y = next_y(x, y);
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x = next_x(x, width);
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view_x = next_x(view_x, width);
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view_y = next_y(view_x, view_y);
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return at_end(y, height);
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}
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};
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using viewport = viewport_t<Matrix>;
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using each_cell = each_cell_t<Matrix>;
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template<typename MAT>
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struct each_row_t {
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size_t x = ~0;
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size_t y = ~0;
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size_t width = 0;
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size_t height = 0;
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bool row = false;
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each_row_t(MAT &mat) {
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height = matrix::height(mat);
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width = matrix::width(mat);
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}
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bool next() {
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x = next_x(x, width);
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y = next_y(x, y);
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row = end_row(x, width);
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return at_end(y, height);
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}
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};
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using each_row = each_row_t<Matrix>;
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template<typename MAT>
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struct box_t {
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size_t from_x;
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size_t from_y;
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size_t x = 0; // these are set in constructor
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size_t y = 0; // again, no fancy ~ trick needed
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size_t left = 0;
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size_t top = 0;
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size_t right = 0;
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size_t bottom = 0;
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box_t(MAT &mat, size_t at_x, size_t at_y, size_t size) :
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from_x(at_x), from_y(at_y)
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{
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size_t h = matrix::height(mat);
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size_t w = matrix::width(mat);
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// keeps it from going below zero
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// need extra -1 to compensate for the first next()
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left = max(from_x, size) - size;
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x = left - 1; // must be -1 for next()
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// keeps it from going above width
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right = min(from_x + size + 1, w);
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// same for these two
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top = max(from_y, size) - size;
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y = top - (left == 0);
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bottom = min(from_y + size + 1, h);
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}
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bool next() {
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// calc next but allow to go to 0 for next
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x = next_x(x, right);
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// x will go to 0, which signals new line
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y = next_y(x, y); // this must go here
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// if x==0 then this moves it to min_x
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x = max(x, left);
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// and done
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return at_end(y, bottom);
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}
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float distance() {
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int dx = from_x - x;
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int dy = from_y - y;
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return sqrt((dx * dx) + (dy * dy));
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}
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};
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using box = box_t<Matrix>;
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template<typename MAT>
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struct compass_t {
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size_t x = 0; // these are set in constructor
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size_t y = 0; // again, no fancy ~ trick needed
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array<int, 4> x_dirs{0, 1, 0, -1};
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array<int, 4> y_dirs{-1, 0, 1, 0};
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size_t max_dirs=0;
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size_t dir = ~0;
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compass_t(MAT &mat, size_t x, size_t y) :
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x(x), y(y)
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{
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array<int, 4> x_in{0, 1, 0, -1};
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array<int, 4> y_in{-1, 0, 1, 0};
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for(size_t i = 0; i < 4; i++) {
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int nx = x + x_in[i];
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int ny = y + y_in[i];
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if(matrix::inbounds(mat, nx, ny)) {
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x_dirs[max_dirs] = nx;
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y_dirs[max_dirs] = ny;
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max_dirs++;
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}
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}
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}
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bool next() {
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dir++;
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if(dir < max_dirs) {
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x = x_dirs[dir];
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y = y_dirs[dir];
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return true;
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} else {
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return false;
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}
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}
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};
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using compass = compass_t<Matrix>;
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struct flood {
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Matrix &mat;
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Point start;
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int old_val;
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int new_val;
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queue<Point> q;
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Point current_loc;
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int x;
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int y;
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matrix::compass dirs;
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flood(Matrix &mat, Point start, int old_val, int new_val);
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bool next();
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bool next_working();
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};
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struct line {
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int x;
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int y;
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int x1;
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int y1;
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int sx;
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int sy;
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int dx;
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int dy;
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int error;
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line(Point start, Point end);
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bool next();
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};
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template<typename MAT>
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struct circle_t {
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float center_x;
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float center_y;
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float radius = 0.0f;
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int y = 0;
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int dx = 0;
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int dy = 0;
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int left = 0;
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int right = 0;
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int top = 0;
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int bottom = 0;
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int width = 0;
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int height = 0;
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circle_t(MAT &mat, Point center, float radius) :
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center_x(center.x), center_y(center.y), radius(radius)
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{
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width = matrix::width(mat);
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height = matrix::height(mat);
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top = max(int(floor(center_y - radius)), 0);
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bottom = min(int(floor(center_y + radius)), height - 1);
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y = top;
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}
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bool next() {
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y++;
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if(y <= bottom) {
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dy = y - center_y;
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dx = floor(sqrt(radius * radius - dy * dy));
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left = max(0, int(center_x) - dx);
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right = min(width, int(center_x) + dx + 1);
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return true;
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} else {
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return false;
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}
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}
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};
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using circle = circle_t<Matrix>;
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}
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