Rework the source so that battle is in its own thing to work on.

This commit is contained in:
Zed A. Shaw 2025-04-07 10:35:30 -04:00
parent e6a8a8b338
commit ca328e10dc
7 changed files with 69 additions and 57 deletions

View file

@ -2,29 +2,10 @@
#include "goap.hpp"
#include "ai.hpp"
#include "config.hpp"
#include <functional>
#include "dinkyecs.hpp"
#include <optional>
#include "components.hpp"
namespace combat {
struct BattleAction {
DinkyECS::Entity entity;
ai::EntityAI &ai;
components::Combat &combat;
};
struct BattleEngine {
std::unordered_map<DinkyECS::Entity, BattleAction> combatants;
std::vector<BattleAction> pending_actions;
void add_enemy(BattleAction ba);
bool plan();
std::optional<BattleAction> next();
void dump();
};
struct RitualAI {
std::string script;
ai::State start;