Rework the source so that battle is in its own thing to work on.
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7 changed files with 69 additions and 57 deletions
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battle.hpp
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25
battle.hpp
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#pragma once
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#include "rituals.hpp"
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#include "config.hpp"
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#include "dinkyecs.hpp"
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#include <optional>
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#include "components.hpp"
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namespace combat {
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struct BattleAction {
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DinkyECS::Entity entity;
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ai::EntityAI &ai;
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components::Combat &combat;
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};
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struct BattleEngine {
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std::unordered_map<DinkyECS::Entity, BattleAction> combatants;
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std::vector<BattleAction> pending_actions;
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void add_enemy(BattleAction ba);
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bool plan();
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std::optional<BattleAction> next();
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void dump();
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};
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}
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