BossFightUI is not managed by the level manager since it is kind of a new level, just with a different mini game.
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parent
a3f6ba3c03
commit
ca18422930
12 changed files with 49 additions and 67 deletions
16
gui_fsm.cpp
16
gui_fsm.cpp
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@ -20,7 +20,6 @@ namespace gui {
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$map_ui($level),
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$combat_ui($level),
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$status_ui($level),
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$boss_fight_ui($level, "RAT_KING"),
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$font{FONT_FILE_NAME}
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{
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}
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@ -50,7 +49,9 @@ namespace gui {
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$status_ui.init();
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$status_ui.log("Welcome to the game!");
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$status_ui.update();
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$boss_fight_ui.init();
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$boss_fight_ui = $levels.create_bossfight($level.world);
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$boss_fight_ui->init();
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$renderer.init_terminal();
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$map_ui.create_render();
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@ -249,9 +250,9 @@ namespace gui {
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if(mouse->button == sf::Mouse::Button::Left) {
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sf::Vector2f pos = $window.mapPixelToCoords(mouse->position);
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if(in_state(State::NEXT_LEVEL)) {
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$boss_fight_ui.mouse(pos.x, pos.y);
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$boss_fight_ui->mouse(pos.x, pos.y);
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if($boss_fight_ui.boss_dead()) {
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if($boss_fight_ui->boss_dead()) {
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event(Event::STAIRS_DOWN);
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}
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} else {
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@ -315,7 +316,7 @@ namespace gui {
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void FSM::draw_gui() {
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if(in_state(State::NEXT_LEVEL)) {
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$boss_fight_ui.render($window);
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$boss_fight_ui->render($window);
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} else {
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$main_ui.render();
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$status_ui.render($window);
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@ -330,7 +331,7 @@ namespace gui {
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$renderer.draw($map_ui);
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} else if(in_state(State::NEXT_LEVEL)) {
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$window.clear();
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$boss_fight_ui.render($window);
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$boss_fight_ui->render($window);
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} else {
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draw_gui();
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}
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@ -422,7 +423,8 @@ namespace gui {
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$combat_ui.update_level($level);
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$map_ui.update_level($level);
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$main_ui.update_level($level);
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$boss_fight_ui.update_level($level);
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$boss_fight_ui = $levels.create_bossfight($level.world);
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$boss_fight_ui->init();
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run_systems();
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}
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