BossFightUI is not managed by the level manager since it is kind of a new level, just with a different mini game.

This commit is contained in:
Zed A. Shaw 2025-03-03 11:15:49 -05:00
parent a3f6ba3c03
commit ca18422930
12 changed files with 49 additions and 67 deletions

View file

@ -3,11 +3,9 @@
"background": "boss_fight_background",
"weapon_sound": "Sword_Hit_2",
"components": [
{"_type": "Combat", "hp": 50, "max_hp": 50, "damage": 50, "dead": false},
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
{"_type": "EnemyConfig", "hearing_distance": 3},
{"_type": "Animation", "easing": 2, "ease_rate": 0.2, "scale": 0.2, "simple": false, "frames": 2, "speed": 0.02},
{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720},
{"_type": "Combat", "hp": 20, "max_hp": 20, "damage": 20, "dead": false},
{"_type": "Animation", "easing": 2, "ease_rate": 0.2, "scale": 0.2, "simple": false, "frames": 2, "speed": 0.02, "scale": 0.2},
{"_type": "Sprite", "name": "rat_king_boss", "width": 720, "height": 720, "scale": 0.8},
{"_type": "Sound", "attack": "Marmot_Scream_1", "death": "Creature_Death_1"}
]
}