Initial part of the rewrite for the autowalker to fix the pathing and aiming issues.
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63eaea3536
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2 changed files with 45 additions and 75 deletions
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@ -28,9 +28,8 @@ struct Autowalker {
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void send_event(gui::Event ev);
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void process_combat();
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bool path_player(Pathing& paths, Point &target_out);
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void path_fail(Matrix& bad_paths, Point pos);
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Point get_current_position();
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void rotate_player(Point current, Point target);
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void path_fail(const std::string& msg, Matrix& bad_paths, Point pos);
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void rotate_player(Point target);
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void process_move(Pathing& paths);
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void log(std::wstring msg);
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void status(std::wstring msg);
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@ -43,4 +42,5 @@ struct Autowalker {
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Pathing path_to_enemies();
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Pathing path_to_items();
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bool face_enemy();
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};
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