Lots of dumb little edits to sort out what I'm aiming at. I'll next clean out most of this in a refactor.
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13 changed files with 60 additions and 29 deletions
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@ -17,7 +17,7 @@ namespace System {
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void init_positions(DinkyECS::World &world, SpatialMap &collider);
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void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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void plan_motion(DinkyECS::World& world, Point move_to);
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std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y);
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std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y, Point aim);
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void enemy_ai(GameLevel &level);
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void combat(GameLevel &level);
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