Lots of dumb little edits to sort out what I'm aiming at. I'll next clean out most of this in a refactor.

This commit is contained in:
Zed A. Shaw 2025-04-06 15:32:19 -04:00
parent 1f90367f51
commit c7c48658bd
13 changed files with 60 additions and 29 deletions

View file

@ -17,7 +17,7 @@ namespace System {
void init_positions(DinkyECS::World &world, SpatialMap &collider);
void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
void plan_motion(DinkyECS::World& world, Point move_to);
std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y);
std::wstring draw_map(GameLevel level, size_t view_x, size_t view_y, Point aim);
void enemy_ai(GameLevel &level);
void combat(GameLevel &level);