Lots of dumb little edits to sort out what I'm aiming at. I'll next clean out most of this in a refactor.
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13 changed files with 60 additions and 29 deletions
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@ -27,6 +27,7 @@ struct Raycaster {
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sf::Sprite $view_sprite;
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const uint32_t *$floor_texture = nullptr;
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const uint32_t *$ceiling_texture = nullptr;
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DinkyECS::Entity aiming_at = 0;
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std::unique_ptr<RGBA[]> $pixels = nullptr;
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